I add sentients as I encounter them, rather than trying to set the system up for all the species that exist. A pain to set up because there are so many species. the species added to the sentient refuse pile should be removed from the regular one. The regular refuse stockpile should obviously be set up to mirror the "sentient" one, i.e. If the stockpile is on one side of the mine cart and the hole on the other dorfs should never have to see what's down there. A "sentient" refuse QS design where only select "sentient" bodies are hauled serving as a link for a QS that dumps into the hole. Carries the risk of the hauler seeing the bodies at the bottom, and also of slipping and falling down (not good if the pit has magma in it!). Dumping on the rim of a pit, which causes the bodies to drop into it. There are two ways of moving the bodies to their destination: A pit will probably hide the bodies from view if deep enough. Magma will remove the bodies completely (but beware of FBs made out of salt: they contaminate the magma resulting in magma mist when dumping into the magma for quite some time). Thus, dead "sentients" should be separated from other "refuse" (bones, wool, hide, teeth, etc), and be kept out of view of the dwarves. Is there any way short of atom-smashing the bodies or a similar exploit to prevent this? I tried building walls around the stockpile so only people who were actually going in had any contact with it, but only had limited success.Īs mentioned, each time a dwarf sees the remains of each individual "sentient" their "see death" stress is refreshed, and that adds to the stress level periodically, probably once per season. I've tried blinging out the fortress with hundreds of gold and platinum statues and engravings on every wall, but the damn corpses, no matter how decayed still trigger horror in my haulers and gradually stress them to the breaking point. While I do my best to ensure my fortresses have an abundance of coffins for both my citizens and their pets, I've noted that my dorfs have a tendency to develop HUGE amounts of stress when dumping the remains of goblin sieges and the like into the refuse stockpiles, getting a "Urist felt horrified at watching a goblin die" for each individual decaying body part in the entire stockpile and their stress levels skyrocketing beyond the level of my legendary dining halls and wide variety of lavish meals and excellent booze to counteract.
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